The Wraith Lord beneath the gates of the Vigil Nexus
Wraith Lord

Grow forever stronger.

Wraith Lord

“The boundary broke once.  It will not close while I still stand.” — ALDRIC, THE WRAITH LORD

The Mechanic

The law of the cursed reach

No death. No reset.
Only ever stronger.

I

Wander

Move with a single stick. Nothing else needs your hand — your Wraith Limbs find the enemy for you.

II

Grow

Every kill is absorbed on contact. No loot to manage, no XP bar to watch — just permanent power, the instant something falls.

III

Endure

Take a killing blow and you don't die. You wake back at the Nexus and walk out again — nothing lost, nothing reset. The only way forward is stronger.

The Realm

One Nexus.
Four Gates.
No End.

Wander out from the Vigil Nexus — the ground where the knight buried what he lost — through four cursed realms, each bound to an element and a direction. Break each realm's bosses to open the next.

The FrostgateThe Molten ScarThe Sunscoured WastesThe Umbral Mire

Phase I · The Four Gates

Out From the Cursed Reach

One path. Center, then North, South, East, West, in that order for every player. Clear a realm's two bosses, the next gate opens.

Legendary slash weapon
Legendary · Slash
Legendary pierce weapon
Legendary · Pierce
Legendary blunt weapon
Legendary · Blunt

Weapon · Wraith Limb

The Spectral
Arms

“Every one you've put down still owes you a debt, my love. Call it in.”— Elowen

Three arms, three weapons, each one carved from what it's already killed. Find a copy of a weapon you carry and it's absorbed on the spot — no bag, no choice, just a heavier blow next swing. Rarity is set the moment a weapon drops and never changes — what changes is how far you carry it.

The Skills

Three Skills.
Three Trees.

Each skill is granted as the gates open, then grown at the Altar. Spend Souls to level it five times and choose your passives along the way. Two knights can reach the same level and still fight differently.

Aegis skill

Defense

Aegis

Raise the shield and nothing can touch you. For a few seconds the knight is invulnerable, storing a share of every blow. When the window closes, all of it is released onto the strongest enemy nearby.

Level 1 → Level 5

Damage absorbed
5% → 20%
Cooldown
60s → 50s

Level 4 and 5

Level 4: Kill Refund. Kills while Aegis is active shorten its cooldown. Level 5: Sustain. Part of the released damage heals you.

Skill tree

Parry

A chance to negate a hit completely. Land two parries in a row and you're restored to full health. Max-level Parry also reflects the blow.

Onslaught skill

Offense

Onslaught

Go aggressive. For a short burst your spectral arms reach farther, hit harder, and swing faster. Built to be used every fight, not saved for an emergency.

Level 1 → Level 5

Damage bonus
+20% → +42%
Cooldown
30s → 23s

Level 4 and 5

Level 4: Frenzy. Kills during Onslaught extend its duration. Level 5: Echo Limb. A fourth spectral arm joins the fight.

Skill tree

Rampage

A chance on every hit to strike again instantly. Back-to-back procs build attack speed, and max-level Rampage chains to a second enemy.

Reap skill

Spectral

Reap

Call back what you've already defeated. Four spectral echoes of fallen enemies fight at your side, then fade. Higher levels call tougher echoes, up to defeated bosses.

Level 1 → Level 5

Attack inherited by echoes
20% → 65%
Cooldown
120s → 100s

Level 4 and 5

Level 4: Reaper's Bounty. Kills while Reap is active add a fifth echo. Level 5: Undying Legion. Felling an elite or boss resets Reap's cooldown.

Skill tree

Siphon

Heal from the damage your skills deal. At max level it heals from everything you hit, including basic attacks.

How the trees work

Five levels.

Each skill levels up five times, each level stronger and faster than the last.

Choose your path.

Every level has three passive options: pick any one to unlock the next level, or take them all. 12 passives per tree.

Spend Souls at the Altar.

Souls from every kill pay for each upgrade. Max all three trees and you'll have built a very different knight than anyone else.

The curse is waiting

Wander. Grow.
Endure.

Come back stronger than you left it.