Wander
Move with a single stick. Nothing else needs your hand — your Wraith Limbs find the enemy for you.


Grow forever stronger.
“The boundary broke once. It will not close while I still stand.” — ALDRIC, THE WRAITH LORD
The Mechanic
The law of the cursed reach
Move with a single stick. Nothing else needs your hand — your Wraith Limbs find the enemy for you.
Every kill is absorbed on contact. No loot to manage, no XP bar to watch — just permanent power, the instant something falls.
Take a killing blow and you don't die. You wake back at the Nexus and walk out again — nothing lost, nothing reset. The only way forward is stronger.
The Realm
Wander out from the Vigil Nexus — the ground where the knight buried what he lost — through four cursed realms, each bound to an element and a direction. Break each realm's bosses to open the next.




Phase I · The Four Gates
One path. Center, then North, South, East, West, in that order for every player. Clear a realm's two bosses, the next gate opens.



Weapon · Wraith Limb
“Every one you've put down still owes you a debt, my love. Call it in.”— Elowen
Three arms, three weapons, each one carved from what it's already killed. Find a copy of a weapon you carry and it's absorbed on the spot — no bag, no choice, just a heavier blow next swing. Rarity is set the moment a weapon drops and never changes — what changes is how far you carry it.
The Skills
Each skill is granted as the gates open, then grown at the Altar. Spend Souls to level it five times and choose your passives along the way. Two knights can reach the same level and still fight differently.
Defense
Raise the shield and nothing can touch you. For a few seconds the knight is invulnerable, storing a share of every blow. When the window closes, all of it is released onto the strongest enemy nearby.
Level 1 → Level 5
Level 4 and 5
Level 4: Kill Refund. Kills while Aegis is active shorten its cooldown. Level 5: Sustain. Part of the released damage heals you.
Offense
Go aggressive. For a short burst your spectral arms reach farther, hit harder, and swing faster. Built to be used every fight, not saved for an emergency.
Level 1 → Level 5
Level 4 and 5
Level 4: Frenzy. Kills during Onslaught extend its duration. Level 5: Echo Limb. A fourth spectral arm joins the fight.
Spectral
Call back what you've already defeated. Four spectral echoes of fallen enemies fight at your side, then fade. Higher levels call tougher echoes, up to defeated bosses.
Level 1 → Level 5
Level 4 and 5
Level 4: Reaper's Bounty. Kills while Reap is active add a fifth echo. Level 5: Undying Legion. Felling an elite or boss resets Reap's cooldown.
How the trees work
Each skill levels up five times, each level stronger and faster than the last.
Every level has three passive options: pick any one to unlock the next level, or take them all. 12 passives per tree.
Souls from every kill pay for each upgrade. Max all three trees and you'll have built a very different knight than anyone else.
The curse is waiting
Come back stronger than you left it.